Hack Gu Vol 1 Doppelganger Pop Again?

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"This is Doppelganger, a symbol of death that wanders effectually the area. Exist on guard when nighttime clouds appear on screen. He is coming at you from the management of the red arrow. He is very powerful and so run before he catches you."
— The Globe R:ii —

A Doppelganger (ドッペルゲンガー) is a special monster in The Earth R:2. If a role player avoids battling for 5 minutes on a field, or if they go to a field with the 3rd keyword Moonlight, a darkness-shrouded version of that character's PC will appear and set on them. Doppelganger starts off eight levels higher than the player and draws its stats from what the role player'southward would be at that same level if they were unaltered by items. Doppelganger's level is capped at whatever the maximum level is for that volume: l for Rebirth, 100 for Reminisce, 150 for Redemption. This is proven past the fact that Doppelganger becomes vulnerable to offensive weapon furnishings outside of Beast Awakening when the player reaches at to the lowest degree (level cap - 4), and the fact that its maximum HP growth halts after the player reaches (level cap - eight).

In addition, Doppelganger uses custom equipment unlike from that it drops, including Heine's Invasion, Heine's Shadow, Heine's Null, and Dopple Dual Gun for weapons, Pale Friend, Silent Nighttime, and Other Self for armors, and Truly Feared, Dandy Suffering, and Shadow for accessories. The armor and accessory used are determined by which volume of G.U. one is playing, while the weapon is determined by any the player is using. For weapons, the furnishings are the same as the existent weapons that tin can be acquired in volume 2 in Rebirth, merely in Reminisce and Redemption, Doppelganger's weapons copy the effects of the player'south weapon if it is ultra rare (Rarity *5); it cannot copy common weapons, and in those cases, the weapons accept no special effects. Doppelganger's armor effects consist of Concrete -75% and Magic -75% in Rebirth and Reminisce, while Damage Change is added to those furnishings in Redemption. Its accessory effects are e'er Speed +fifty% and custom HP regeneration (+ (max HP ÷ fifty) at every interval). Doppelganger also has an inherent defense confronting being stunned by the impact of hits it takes and being knocked into the air.

The skills Doppelganger has available are whatever the player has available at their current weapon level; in the case of Adept Rogues, only for their current weapon. They also carry the spell Ma Repth, which heals 300 HP, no matter who they confront. This spell is only used at depression HP.

Defeating Doppelganger earns the histrion the Own Rex key detail in Rebirth. In Reminisce, the role player receives Heine's Shadow and the Forgotten Shadow key item, along with Heine's Invasion if the Own King is nowadays in Cardinal Item inventory, for the beginning victory. A 2nd defeat in that book bestows upon the victor Moonlight Faith and Heine's Nil. In Redemption, the reward depends on when Doppelganger is defeated. If this occurs prior to achieving Xth Grade, only the Bygone Retainer key particular will be dropped. If Haseo has attained Xth Form, he will earn Bygone Retainer if he doesn't take it, along with the DG-0. If the chief storyline is finished, Bygone Servant and DG-0 will be dropped if they have yet to be acquired, after which, if the player has Own King, Forgotten Shadow, and Moonlight Faith as well, the armor Other Self and the accessory Shadow will exist awarded. The iv key items related to Doppelganger volition and so exist destroyed. If Doppelganger has no unique rewards left, a Mission Reward item for the area will exist the result. A Mission Advantage particular may likewise be earned with ane of the unique rewards if Doppelganger is hit by a Steam Cycle equipped with Wish Filefih and/or Wish Peeler to beginning off the battle.

Notes

* Determined past level
** Will not exceed the current volume's level cap
  • Doppelganger but changes weapons, and therefore his weapon furnishings, when the player changes weapon types. It is therefore very piece of cake to confuse a Doppelganger into using a weapon with no effects against an ultra rare weapon in the latter ii volumes.
  • Doppelganger tin change weapons at any time, even in the center of a skill.

Trivia

  • The Anti-Existence monsters are often referred to as Doppelgangers because they look and act the same, despite obvious stat, equipment, and protection differences.

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Source: https://dothack.fandom.com/wiki/Doppelganger

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